![]() For example a huge rebel fleet attacks your small Imperial fleet. For GC, I've been thinking about the possibility of making your victory come in levels, where you gain money by how impressive your victory was (or in some cases your defeat). Then again, I think there should be some rewards for an early strike. However Rome was full with flaws, claiming to be realistic, while horses could jump over a 6 meter pike, bad AI etc. Rome doesn't allow for it despite introducing a good system for that game, just not worked out all the way through. In the end it would be impractical to get that extra unit. Meaning that there is a limit at any given point in the game, but that that limit can be increased an infinite amount of times (with an increasing cost). At the same time I want some limiting factors wich you theoretically can overcome, be it at a huge cost. Well, it's actually quite simple, I want my pop cap to be infinite. You could also use your idea of setting the pop cap before the game as an option, say, on a simple slide scale? You could reduce the cap to say, 10, if you really wanted to have a small scale game. You would be forced to use the lower end ships for a bit longer, and with PG reducing the tech for VSDs and AF's you would have access to some heavier firepower just as your cap gets bigger.Just another suggestion. It would hinder people from spawning an armada of nothing but corvettes at lower levels for eg. Its actually limiting the pop cap, which is not want most people want but it could make for a more balanced game and places even more emphasis on upgrading. ![]() ![]() This would ensure no one gets ahead too far. This is probably more fair as the Imps get access to their first ship that spawns fighters at level 2. Alternatively the Rebs could receive the extra 5 at lvl 2 and the Imps receive nothing. Eg Start at pop cap of 5 for Emp/ 5 for Rebs for and receive 5 extra cap at each tech after 2.so tech 3 pop cap of 10/15, with the Rebs receiving the extra 5 cap at this level. With the space station upgrade system a variation on the existing maximum pop cap of 20/25 could be to limit the cap by the level of your station upgrade. I dont know what it is about needing to upgrade pop cap an infinite number of times though you are never going to use this. You could have the option at tech 5 to increase your pop cap beyond your limit, or a combination of both. Like I said it depends on how large a pop cap you want. Your idea of purchasing/upgrading population cap would work and is basically the same thing as the space station idea but its not slaved to the station. The cost of the Empires 25,000th ISD is the same as its first, maybe even less given benefits of mass production or improved production processes in reality. Put it into our terms, is the 10th stealth bomber any more expensive than the first? No. Your idea could be implemented but like I said, its not realistic. I think your just downing the idea because i wasnt so supportive of your idea. How big a pop cap do you want Jedi? You could increase the cap by 20 at each upgrade if you really wanted but its not practical. Upgrading the space station 5 times is more than enough. Yes i know you couldnt actually have an infinite army since you dont have infinite territory to fund it or population to man it. I saw then that you really had to plan your conquest from a long way out. Sure i could have attacked the remaining cities but the counterattack would have been devastating. My forces were out of position to sustain an invasion of the other houses, since as you said they dont have hyperspace and it takes ALONG time to reposition armies. I ran out of places to conquer to gain income. Thus why you needed to move forward and conquer new territories which is the basis of a Total War game.
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